The patch has landed! Enjoy it! Says WoW Wiki, and we enyoyed it a lot. Old addons does not work, but the new interface is way better than old one, Blizzard have done a great job on it (and it explain 2 GIGAs of patch, indeed). Graphic effects have been improved and there are now tons of achievements for the farming lovers.
But what about our loved Enhancement Shamans? There are lot of changes, affecting our solo grinding and or party/raid life.
Let’s begin from the minor one.
Shapeshifting will no longer cancel Water Walking.
Ok, from now I can run like a ghost wolf on the sea, nice and maybe useful when running away from bad guys 😉
Windwall Totem has been removed.
Windwall Totem? Let me think… Windwall Totem?? Never heard of it… 😉
Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
Ok, let say they’ve nerfed RW from the beginning and now they could erase it from scratch.
The range of all “friendly totems” has been increased to 30 yards, up from 20.
Very useful in party life. No more talent point wasted on it.
Ancestral Knowledge: Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
this one made pair with
Mental Dexterity: Increases your Attack Power by 33/66/100% of your Intellect.
On a base of 100 intellect points AK give us 6 points and MD double them, raising Attack Power of 212 points.
Grace of Air Totem has been removed! Agility has been rolled over into Strength of Earth Totem, that increases the strength and agility by 155 to all party members within 30 yards.
And now the core of enhancement’s Enhancement. Let the fun begin!
The first new entry… Lava Lash!!!!
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
And this is immediately inserted in the spell rotation! 100% off hand damage, a gratis fire attack.
Maelstrom Weapon proc chance reduced to 3/6/9/12/15% on critical hit when you deal damage with a melee weapon. Now affects chain heal.
When you deal damage with a melee weapon, you have a 100% chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lava Burst, Lesser Healing Wave, Chain Heal or Healing Wave spell by 20%. Stacks up to 5 times. Lasts 30 sec.
It is real? Every 5 hit I’ve an istant, a Lighting Bolt or Chain Light in most common raid situation when someone else kindly heal me, and an istant Heal when in party or grinding all alone. This is the another big change in spell rotation!
Unleashed Rage is now raid wide and increases melee and ranged attack power within 45 yards.
This one will made you loved by every melee in your party/raid group!
Last but not least we have two lovely new friends, or Feral Spirits! Two Spirit Wolves under the command of the Shaman, lasting 45 sec.
They taunt, tank the target and heal the shaman for 150% of damage done. And they are pet!! Not like the elemental things, that you use the weapon unleashing an uncontrollable fire or earth guy. You have now your little useful panel to send the wolf attack a mob or another, using the ability or not, and so on.
Try summon the wolves and the fire elemental when in the middle of the fight with a huge cup of pop corn, and enjoy the number flying!
Ok, so after these little list of the new Enhancement talents and spells it’s time to talk about HOW using them to maximize DPS. But to have useful datas about this central aspect of our battle life I need more time to view Recount data and try the different possible rotation.
See you, at part 2!!!